AI Insights · Timothy · July 2022
Top 5 Solitaire Games on iOS in Oceania - Q2 2022
Discover the performance of the top 5 Solitaire games on iOS in Oceania during Q2 2022, with insights on downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 Solitaire games on iOS in Oceania. Here’s a closer look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Solitaire Grand Harvest, published by Supertreat, experienced fluctuations in its weekly revenue, peaking at around $65K in early April and ending the quarter at approximately $49K. Weekly downloads saw a downward trend, starting at 2.8K at the end of March and dropping to 666 by the end of June. The game maintained a relatively stable number of active users, hovering around 11K initially and closing the quarter at nearly 10K.
Solitaire Home Design-Fun Game by HONG KONG FOTOABLE TECHNOLOGY LIMITED showed consistent weekly revenue, with figures around $20K in late April and gradually decreasing to about $14K by the end of June. Downloads varied, with a high of 2.2K in late April and a low of 1.3K in mid-June. Active users saw a peak of 7.8K in late April and ended the quarter at 6.7K.
Tiki Solitaire TriPeaks from Scopely, Inc. had a weekly revenue peak of roughly $17.6K in late April, but it tapered off to around $13K by the end of June. Downloads peaked at 1.9K in late June, up from 938 at the quarter's start. Active users grew steadily, from 2.9K in late March to 4K by the end of the quarter.
Solitaire Cruise Tripeaks Game by Samfinaco LLC saw a peak weekly revenue of around $8.1K in mid-April, which gradually fell to about $3.9K by the end of June. Downloads were modest, reaching a peak of 609 in late June. Active users showed a slight increase, starting at 5.3K in late March and ending at 5.3K by the end of June.
Pyramid Solitaire Saga by King had a steady weekly revenue of around $3.3K in late April, which declined to about $2.4K by the end of June. Downloads remained low, fluctuating between 20 to 59 throughout the quarter. The game’s active users saw minor variations, peaking at 468 in mid-April and closing the quarter at 354.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.